![]() While telling his daughters their story, Packard, then a lawyer who was “never comfortable with the law,” asked them what happened next. But all of these efforts were eclipsed by the bedtime story Edward Packard told his two daughters in 1969. Basically an extended multiple-choice quiz, a correct answer sent you forward in the text while an incorrect answer sent you to a page explaining just how wrong you were. Skinner’s “programmed learning” books that culminated with Doubleday’s interactive TutorText series, which debuted in 1958 with the thrilling The Arithmetic of Computers. A more prosaic early attempt at interactive texts were psychologist B.F. The idea for interactive fiction was laid out by Jorge Luis Borges in 1941 in his short story “The Garden of Forking Paths”: A Chinese spy for Germany living in Great Britain discusses his ancestor’s ambition to write a vastly complex novel that is also a labyrinth wherein every branching path is determined by the reader’s choices. Unlike Dungeons & Dragons, which required friends or computer games, which required your parents to spend a lot of money or arcade games, which required your sister to drive you to the mall, Choose Your Own Adventure books cost $1.75, and you could read them on your own. Between 19, entertainment went interactive, and, for myself and many others, Choose Your Own Adventure books were the catalyst. ![]()
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